Apr 25, 2006, 06:54 PM // 18:54
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#1
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Ascalonian Squire
Join Date: Apr 2006
Guild: Clan Killcannon
Profession: W/E
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15^50 vs. 15^stance.
So what do you guys prefer? =p
I've had a collectors 15^50 for since I started the game pretty much (3 weeks or so), but recently bought a 15^stance. I *think* I like the stance one better, but I'm an idiot and can't remember to be in a stance 100% of the time.
For PvE I use Flurry and Rush, for PvP I can stay in Rush about 95% of the time, so I take Flurry out. If I ever get to endgame PvP, GvG etc., I suppose I could put in Frenzy instead.
Anyhow, I digress. Gimme your thoughts!
EDIT- Feel free to include any other mods you like, too. =)
Last edited by Bushels The Great; Apr 25, 2006 at 07:11 PM // 19:11..
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Apr 25, 2006, 07:10 PM // 19:10
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#2
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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I know this wasn't part of your question, but I prefer "while enchanted" because almost all of my builds (pve) figgure i'll be enchanted all the time. So to answer your question - do you spend more time in a stance, or do you spend more time above 50% health?
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Apr 25, 2006, 07:16 PM // 19:16
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#3
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Let's put it this way. It all comes down to what your build uses. If your maintaining a stance use a stance sword. If you have one with good healing rate use ^ 50%. If you are maintaining an enchantment use the while enchanted swords. My point simply is it's all situational.
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Apr 25, 2006, 07:42 PM // 19:42
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#4
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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15% always, -5 energy + Gladiator's Armor FTW!!!#!@!#$!2
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Apr 25, 2006, 08:05 PM // 20:05
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#5
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Manchester, UK
Profession: Mo/
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Quote:
Originally Posted by Jetdoc
15% always, -5 energy + Gladiator's Armor FTW!!!#!@!#$!2
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^yup^
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Apr 25, 2006, 09:50 PM // 21:50
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#6
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Perfectly Elocuted
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Quote:
Originally Posted by Jetdoc
15% always, -5 energy + Gladiator's Armor FTW!!!#!@!#$!2
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That's what I use too.
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Apr 25, 2006, 09:53 PM // 21:53
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#7
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Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Quote:
Originally Posted by SnipiousMax
That's what I use too.
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Sorry to break-up the group hug here, but -5 energy as a primary weapon on a PvP warrior (Glad's armor notwithstanding) can cause problems. Many warrior builds, particularly hammers, rely on energy skills. I prefer -10AL while attacking, which I wish were an option for PvP-only toons.
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Apr 25, 2006, 09:59 PM // 21:59
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#8
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Lion's Arch Merchant
Join Date: Mar 2006
Location: New Jeresy
Profession: R/
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well i use +15 in stance cuz it still gives me +10% wile useing flurry on my fellblade if its custum,
really like everyone said its all about how YOU play the game
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Apr 26, 2006, 04:06 AM // 04:06
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#9
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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The lesson learned: be a packrat! hehehe
One 15^50% weapon
One 15% enchanted weapon
One 15% in stance weapon
One 20<50% weapon
Or suck up the -5 energy and some money and carry a 15%/-5 or -10 weapon
And to be truly flexible you'll want a sword, axe and hammer version of each... and a bow... and about 10 shields.
*faints*
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Apr 26, 2006, 11:45 AM // 11:45
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#10
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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I use a 15% while in stance Zealous Fellblade. With this I can spam flurry for my stance weapon and shield and also get about 6 energy back from flurry so can keep this up all the time and have the benefit of flurry charging my adren.
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Apr 26, 2006, 12:28 PM // 12:28
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#11
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Wilds Pathfinder
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There's mesmer stances that last very long. Physical resistance, elemental resitance etc...
It really depends on what you're doing.
In PvE, damage reduction from stances like physical resistance might be more effective than 75% blocking chance
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Apr 26, 2006, 01:18 PM // 13:18
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#12
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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Means you have to put points into inspiration though. Plus there's a hefty penalty of taking more damage from physical if using elemental resistance and vice versa.
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Apr 26, 2006, 02:41 PM // 14:41
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#13
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Frost Gate Guardian
Join Date: Jan 2006
Location: South Beach, FLA
Guild: APU
Profession: W/Me
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3 points in Inspiration (leftovers) get you a 42 second stance so duration isn't an issue.
the -24 AL to elemental (or physical in the case of Ele Resist) can be a bummer though, your right. Can always throw up "watch yourself" to counter.
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